The problem with Sniper Elite's 'empty lungs' function is that on top of steadying your rifle, it puts a red marker where your bullet will go, taking into account distance and wind. Actually, most games call it 'hold breath,' which is also dumb: WWII snipers probably would have been taught to fire during the respiratory pause after exhaling, and no sniper would take a gulp of air like you hear in some games. When looking through a scope, Sniper Elite has a steadying function many sniping games have: an 'empty lungs' key. Leaving UI help partially enabled did turn out to be a problem, though. It's not sniping if you remove all the things that make sharpshooting hard, and I was glad I could set that straight right away. The easiest ballistics mode just puts bullets in the center of the crosshair, no matter how far away you are, and that's dumb. I wasn't too concerned with enemies and on-screen help yet, but I knew that my bullets had to act like bullets. I began with mid-grade enemy intelligence, full ballistics difficulty (bullet drop, wind interference), and partial tactical assistance from the UI. I started the campaign by setting custom difficulty options.
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